In Heroica, there is no real “progression” for a player’s Hero aside from the accumulation of weapons, items, relics and gold. Aside from what they carry, one Barbarian is the same as another!
I decided that I wanted a more “RPG-lite” feel to maintaining and upgrading a Hero between Quests, encouraging players to keep the same Hero and “level up”.
To make this possible, I looked at the “Art of Heroica” concept art booklet made available online on the Heroica website, which showed several ideas that were planned for the game but later scrapped. One of these was a “Medals of Valour” system that rewarded players differently for achieving certain objectives during Quests: 1 gold medal for the player who achieved the “main mission task” (such as killing the boss monster), 1 silver medal for the player who achieves any “secondary mission task”, and 1 silver medal for the player who killed the most monsters. The idea was that at the end of several Quests, the player with the most “Valour” wins (with each gold medal worth 2 Valour and each silver worth 1 Valour).
I based my own progression system on this concept…
Earning Valour Points:
After a Quest is over, the players taking part are awarded Valour Points as follows:
- 2 Valour for the Hero who completed the Main Goal.
- 1 Valour for the Hero who completed the Secondary Goal (if any).
- 1 Valour for the Hero who defeated the most monsters (if playing solo, then instead reward 1 Valour if your Hero defeats every monster on the map).
Spending Valour:
Valour can be saved or spent to gain new Hero Abilities. Both Valour and Abilities carry over between Quests if playing the same Hero.
Purchasing Hero Abilities:
Each Hero has their own set of Abilities that they can “purchase” with Valour. A Hero may not purchase Abilities designed for a different Hero type. Each Ability costs a certain number of Valour; when spent, Valour cannot be recovered so choose your Abilities carefully!
Barbarian Hero Abilities:
Druid Hero Abilities:
Knight Hero Abilities:
Prince Hero Abilities:
Ranger Hero Abilities:
Rogue Hero Abilities:
Sage Hero Abilities:
Wizard Hero Abilities:
Using Hero Abilities:
Abilities “stack”; that means that when you roll a Heroica symbol on the die and possess multiple Abilities that could apply (for example, a Barbarian Hero with both Mighty Blow and and Barbarian Champion), the player may choose which Special Skill to use that turn. This also includes any Special Skills gained from purchased weapons or found Relics.
The number displayed on the seal below the Hero’s portrait is how much Valour it costs to purchase that Ability.
Goals for Official Quests:
Castle Fortaan #1
Main Goal: Defeat the Goblin King
Secondary Goal: None
Castle Fortaan #2
Main Goal: Collect the Helmet of Protection
Secondary Goal: None
Castle Fortaan #3
Main Goal: Reach the marked exit space
Secondary Goal: None
Caverns of Narthuz #1
Main Goal: Defeat the Golem Lord
Secondary Goal: None
Caverns of Narthuz #2
Main Goal: Collect the Sceptre of Summoning
Secondary Goal: None
Draida Bay #1
Main Goal: Defeat the Goblin General
Secondary Goal: None
Waldurk Forest #1
Main Goal: Defeat the Dark Druid
Secondary Goal: None
Waldurk Forest #2
Main Goal: Collect the Chalice of Life
Secondary Goal: None
Ilrion Catacombs #1
Main Goal: Rescue the King
Secondary Goal: None
Ilrion Catacombs #2
Main Goal: Reach the marked exit space
Secondary Goal: None
Goals for Custom Quests:
When designing your own Quests, you should always assign a Main Goal; when the Main Goal is completed, the Quest is over. However, you can also specify Secondary Goals in your Quest that players can complete for extra Valour. For example, the Main Goal of your Quest might be to defeat the Goblin King, but a Secondary Goal might be to collect the Helmet of Protection and another Secondary Goal could be to defeat three Goblin Guardians. It is recommended that you don’t have more than three Secondary Goals, to keep things simple.
Valour Quick Reference Card: