Sky Beyond the Darkness: NPC Generator Tables

I made these tables for use when playing Sky Beyond the Darkness to generate random NPCs (enemies, those in need, etc.) but thought others might find them useful. They could also be used for other RPGs too (except for stats). Feel free to only roll for the things you need (for example, you might not need to know what weapons a friendly NPC is carrying) or ignore things that don’t make sense.

NPC Generation Tables

  • Age (roll 1D6):
    1 = child
    2 = teenager
    3 = young adult
    4 = middle-aged adult
    5 = older adult
    6 = elderly
  • Gender (roll 1D6):
    1-4 = male
    5-6 = female
  • Stats (roll 1D6):
    1 = Vigor 3, Trauma 1, Cunning 1
    2 = Vigor 2, Trauma 2, Cunning 1
    3 = Vigor 2, Trauma 1, Cunning 2
    4 = Vigor 1, Trauma 3, Cunning 1
    5 = Vigor 1, Trauma 2, Cunning 2
    6 = Vigor 1, Trauma 1, Cunning 3
  • Injury State (roll 1D6):
    1-4 = Uninjured
    5 = Lightly Injured
    6 = Moderately Injured
  • Close Combat Weapon (roll 1D20):
    1-4 = No Close Combat Weapon
    5-9 = Knife/Shiv
    10-14 = Club
    15-18 = Machete/Sword/Hatchet
    19-20 = Axe/Sledgehammer
  •  Ranged Weapon (roll 1D20):
    1-6 = No Ranged Weapon
    7-9 = Pistol (3D6 bullets)
    10-11 = Revolver (2D6 bullets)
    12-13 = Shotgun (2D6 shells)
    14 = Sawn-Off (1D6 shells)
    15-17 = Hunting Rifle (2D6+1 bullets)
    18 = Bow/Crossbow (1D6 arrows)
    19 = Submachiengun (2D20+3 bullets)
    20 = roll 1D6: 1-4 = Assault Rifle (2D20+6 bullets), 5 = Machinegun (2D20+10 bullets), 6 = Flamethrower (1D6 gasoline)
    Note: do not roll for ammo until combat is initiated.
  • Explosives (roll 1D6):
    1-4 = No Grenades
    5 = 1D6 Grenades/Homemade Bombs/Molotovs
    6 = 1D6+2 Grenades/Homemade Bombs/Molotovs
  • Appearance (roll 1D20):
    1 = little more than rags
    2-5 = tattered casual clothes (jeans, t-shirt, dress, etc.)
    6 = tank top and shorts or tracksuit pants
    7 = dirty overalls
    8 = heavily patched business suit
    9 = puffy jacket and tracksuit pants
    10 = hoodie and cargo pants
    11 = lots of exposed skin and tattoos
    12 = leather jacket and jeans
    13 = biker leathers and wild hair
    14 = fur coat and dyed hair
    15 = long dark coat and sunglasses
    16 = old work uniform
    17 = hooded long robes
    18 = makeshift armor (hockey mask/baseball protector/football pads/etc.); -1 to all Injury rolls*
    19 = military uniform
    20 = military uniform and body armor (bulletproof vest/plate carrier); -2 to all Injury rolls*
    * When using my homebrew injury rules, found here.

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