Macho Women With Guns: New Weapons

If the primary focus of MWWG is “badass women”, than the secondary thing it encapsulates is surely the “guns” part of the title, or rather, all forms of weapons of destruction (after all, the game encourages sword-wielding as much as it does gun-packing).

The weapons list in the original game is – however – somewhat sparse. Sure, there are the expected pistol, submachinegun, laser blaster, etc. but there are typically only one of each type (which makes sense due to the “rules lite” approach) and some glaring omissions such as a complete lack of shotguns (more puzzling!).

Thus, I’ve homebrewed some weapons for the game. Some are based on real weapons that I felt were essential but missing from the core rule book’s lists, while others are more quirky and unique.

Note: the “Starting Ammo” stat listed is how much ammunition a character armed with this weapon carries in total, whereas “Shots per Clip” are how many shots they can fire before they need to reload. Additional ammunition may of course be bought/found/stolen, but anyone with this weapon receives this Starting Ammo as part of its cost and Encumbrance (Enc) value.

 

SKILLS

Shoot Two Guns (Dex)

Availability: Macho Women, Renegade Nuns, Batwinged Bimbos.

Allows the character to engage in two-fisted combat by firing two pistols at the same time, one in each hand (characters with one hand need not apply).

Characters with this skill who are also carrying two identical guns (i.e. two MAC-10s or two Desert Eagles, not one of each) may choose to fire them both at the same target using both their actions in a single turn. This is handled similarly to attacking twice, except that the character uses their Shoot Two Guns skill instead of whatever shooting skill they would normally use. Additionally, shooting two guns at once incurs a -2 penalty to both shots.

Characters with level +2 or less in this skill can only use it to fire Little Guns, but at level +4 they can also fire two Big Guns at once. At level +6 and higher, they can fire two Really Big Guns at once… as long as they can carry them both!

Also known as the “John Woo Skill.”

 

WEAPONS

 

SORTA NEW GUNS

Six-Shooter

  • Category: Sorta New Guns
  • Description: “Saddle up, cowgirl!” This fancy old shootin’ iron is just the thing for any lady gunfighter. Great for performing tricks with, or just blowing away tobacco-chewing, chauvinist cowboy scum in big hats.
  • Stats
    • Type: Little Gun
    • Damage: 2
    • Rate-of-Fire: 1
    • Encumbrance: 1
    • Shots per Clip: 6
    • Starting Ammo: 30 shots
  • Notes: When used with the Shoot Two Guns skill (see above), the penalty for both shots is only -1 instead of -2 with this weapon.

Derringer

  • Category: Sorta New Guns
  • Description: Although unimpressive-looking, Derringers are nonetheless very easy to conceal, making them the true “hide anywhere” pistol… and a definite surprise for those who think you’re unarmed and easy prey!
  • Stats
    • Type: Little Gun
    • Damage: 2
    • Rate-of-Fire: 1
    • Encumbrance: 0
    • Shots per Clip: 2
    • Starting Ammo: 10 shots
  • Notes: -1 to all Macho Attacks made with this weapon.

Boomstick

  • Category: Sorta New Guns
  • Description: Two barrels of up-close nastiness! Not much ammo, not much range, but packs a hell of a punch! Fire both barrels at once for a single, devastating blast of short-range destruction!
  • Stats
    • Type: Little Gun
    • Damage: 4 / 5
    • Rate-of-Fire: 1
    • Encumbrance: 1
    • Shots per Clip: 2 / 1
    • Starting Ammo: 20 shots
  • Notes: Range 4. Roll to hit for each character or foe in the target hex. The second stat values are for firing both barrels at once.

Lever Rifle

  • Category: Sorta New Guns
  • Description: One of the earliest reliable, single shot repeating rifles. You reload each shot by ratcheting the trigger guard… or, if you’re really macho, spinning the whole rifle 180-degrees one-handed!
  • Stats
    • Type: Big Gun
    • Damage: 3
    • Rate-of-Fire: 1
    • Encumbrance: 2
    • Shots per Clip: 15
    • Starting Ammo: 60 shots
  • Notes: +1 to hit when aiming.

 

NEW GUNS

Pepper Spray

  • Category: New Guns
  • Description: The original self defense spray women used to rely on before they discovered 9mm hollow-points. Still handy in a pinch, though, especially when you only want to stun, not perforate, your foe.
  • Stats
    • Type: Little Gun
    • Damage: Special
    • Rate-of-Fire: 1
    • Encumbrance: 0
    • Shots per Clip: 10
    • Starting Ammo: 10 shots
  • Notes: Range 4. If hit in the face, target is -2 to all rolls for 1 round and suffers 1 Non-Lethal damage.

Baretta 9mm

  • Category: New Guns
  • Description: A common handgun made popular by late 20th century law enforcement and action movies alike. Nothing very fancy, but lightweight and fast enough that a capable user can fire two such pistols at once with ease.
  • Stats
    • Type: Little Gun
    • Damage: 2
    • Rate-of-Fire: 2
    • Encumbrance: 1
    • Shots per Clip: 15
    • Starting Ammo: 7 clips
  • Notes: When used with the Shoot Two Guns skill (see above), the penalty for both shots is only -1 instead of -2 with this weapon.

Colt .45

  • Category: New Guns
  • Description: A high-caliber automatic handgun once popular with the military for its power and ease of use. Using two at once may seem unrealistic, but action movies and video games don’t lie… right?
  • Stats
    • Type: Little Gun
    • Damage: 3
    • Rate-of-Fire: 1
    • Encumbrance: 1
    • Shots per Clip: 7
    • Starting Ammo: 6 clips
  • Notes: None.

Magnum Revolver

  • Category: New Guns
  • Description: “Do you feel lucky, punk?” Simply put, when you need the biggest, most intimidating and powerful handgun you can comfortably carry, the Magnum Revolver is your choice. Sure, a Desert Eagle may pack a punch, but does it have a barrel as long as your thigh? I didn’t think so.
  • Stats
    • Type: Little Gun
    • Damage: 4
    • Rate-of-Fire: 1
    • Encumbrance: 2
    • Shots per Clip: 6
    • Starting Ammo: 30 shots
  • Notes: +1 to all Macho Attacks made with this weapon. Cannot be used with the Shoot Two Guns skill.

Shotgun

  • Category: New Guns
  • Description: A Macho Woman’s best friend when the shooting gets up close and personal. Popular with law enforcement and those who need to “control” large crowds of targets at once; just pump and spray!
  • Stats
    • Type: Big Gun
    • Damage: 3
    • Rate-of-Fire: 1
    • Encumbrance: 2
    • Shots per Clip: 8
    • Starting Ammo: 48 shots
  • Notes: Roll to hit for each character/foe in the target hex.

Tommy Gun

  • Category: New Guns
  • Description: You dirty rat-a-tat-tat! Also known as the ‘Chicago Typewriter’, this gun is perfect for sending lead love-letters to your enemies! A popular choice for gangsta gals and mobster molls in any time or place.
  • Stats
    • Type: Big Gun
    • Damage: 3
    • Rate-of-Fire: 20
    • Encumbrance: 2
    • Shots per Clip: 50
    • Starting Ammo: 4 clips
  • Notes: None.

Assault Rifle

  • Category: New Guns
  • Description: “Atten-shun, soldier! This weapon WILL save your worthless life!” An  assault rifle like this is equally good at cutting down hoards of enemies on full-auto, or taking out a single target with a well-placed shot.
  • Stats
    • Type: Big Gun
    • Damage: 4
    • Rate-of-Fire: 10
    • Encumbrance: 2
    • Shots per Clip: 30
    • Starting Ammo: 6 clips
  • Notes: +1 to hit when aiming.

Sniper Rifle

  • Category: New Guns
  • Description: When you don’t wish to (*ahem*) “expose yourself” to your enemies, be a sneaky bitch with a long-range rifle and snipe them from afar. Thanks to the telescopic scope, they won’t even know what (or who) hit them!
  • Stats
    • Type: Big Gun
    • Damage: 5
    • Rate-of-Fire: 1
    • Encumbrance: 2
    • Shots per Clip: 10
    • Starting Ammo: 4 clips
  • Notes: +3 to hit when aiming.

SAW Machinegun

  • Category: New Guns
  • Description: The ever-popular light machinegun. Great for laying down suppression fire or strafing a target zone, whether mounted on a vehicle, fixed to a tripod, or carried in the field by an especially macho machinegunner.
  • Stats
    • Type: Big Gun
    • Damage: 5
    • Rate-of-Fire: 15
    • Encumbrance: 4
    • Shots per Clip: Belt-fed
    • Starting Ammo: 100 shots
  • Notes: Doesn’t need to be reloaded until you have no ammo left, since it is belt-fed.

 

NEATO HI-TECH STUFF

Blaster Rifle

  • Category: Neato Hi-Tech Stuff
  • Description: From a galaxy far, far away comes this rifle-sized version of the ever-popular Blaster Pistol. As used by evil armored troopers and sassy space princesses across the far reaches of the Machoverse.
  • Stats
    • Type: Big Gun
    • Damage: 6
    • Rate-of-Fire: 2
    • Encumbrance: 2
    • Shots per Clip: 50
    • Starting Ammo: 2 clips
  • Notes: None.

Stun Blaster

  • Category: Neato Hi-Tech Stuff
  • Description: Set blasters on stun? This one can *only* fire on stun! Perfect for quelling riots or ensuring hostile “scientific specimens” are captured alive. Also good for preventing “accidents” among trigger-happy security personnel and law enforcement.
  • Stats
    • Type: Little Gun
    • Damage: 4 Non-Lethal
    • Rate-of-Fire: 1
    • Encumbrance: 1
    • Shots per Clip: 20
    • Starting Ammo: 2 clips
  • Notes: None.

Railgun

  • Category: Neato Hi-Tech Stuff
  • Description: The last word in long range, woman-portable rifles. The electro-magnetic railgun fires high velocity depleted uranium rounds with terrific kinetic force, allowing massive penetration at a range  of several miles.
  • Stats
    • Type: Big Gun
    • Damage: 8
    • Rate-of-Fire: 1
    • Encumbrance: 3
    • Shots per Clip: 10
    • Starting Ammo: 2 clips
  • Notes: Hits everyone (friend or foe) in a straight line between the shooter and the target, ignoring all obstacles and cover in between.

Nuka-Bazooka

  • Category: Neato Hi-Tech Stuff
  • Description: The rocket launcher of the violent, war-torn future battlefield. Firing “clean” miniature nuclear warheads (so you won’t get radiated by your own blasts), this weapon is designed for bunker busting and quick vehicle take-downs.
  • Stats
    • Type: Big Gun
    • Damage: 12 Boom
    • Rate-of-Fire: 1
    • Encumbrance: 3
    • Shots per Clip: 1
    • Starting Ammo: 3 clips
  • Notes: Hits everything within a two hex radius of the target hex.

 

HOLY WEAPONS

Sun Gun

  • Category: Holy Weapons
  • Description: When the vampires and succubi come calling, this is one of the few weapons that will save you. Holy (or other mystical) rites have imbued this ancient firearm with the power to shoot beams of genuine UV sunlight.
  • Stats
    • Type: Big Gun
    • Damage: 5* (see notes)
    • Rate-of-Fire: 2
    • Encumbrance: 2
    • Shots per Clip: 50
    • Starting Ammo: Recharges in the sun (2 hours for full charge)
  • Notes: Causes damage against any target normally hurt by sunlight, but inflicts no damage against everything else.

 

VEHICLE GUNS

Minigun

  • Category: Vehicle Guns
  • Description: If it bleeds, you can kill it. If it doesn’t bleed, cut it into tiny pieces with 1000-rounds-per-minute from this monstrous multi-barreled rotary machinegun!
  • Stats
    • Type: Really Big Gun
    • Damage: 6
    • Rate-of-Fire: 20
    • Encumbrance: 2 Vehicle
    • Shots per Clip: Belt-fed
    • Starting Ammo: 200 shots
  • Notes: Doesn’t need to be reloaded until you have no ammo left, since it is belt-fed.

Laser Cannon

  • Category: Vehicle Guns
  • Description: In settings where Neato Hi-Tech Stuff is allowed, vehicles can be equipped with this powerful laser that shoots focused, pretty-colored beams of lethally destructive light. Also good for putting on light shows.
  • Stats
    • Type: Really Big Gun
    • Damage: 10
    • Rate-of-Fire: 2
    • Encumbrance: 3 Vehicle
    • Shots per Clip: 150
    • Starting Ammo: 150 shots
  • Notes: None.

Missile Launcher

  • Category: Vehicle Guns
  • Description: A rack of light missiles are just the thing for taking out aircraft and other vehicles. Several missile types are available, as detailed below.
  • Stats
    • Type: Really Big Gun
    • Damage: Varies
    • Rate-of-Fire: 1
    • Encumbrance: 4 Vehicle
    • Shots per Clip: 4
    • Starting Ammo: 4 missiles
  • Notes: Damage depends on the missile type. Sample missiles:
    • Explosive: 12 Boom damage
    • Heat-Seeking: 10 Boom damage, +2 to hit vehicles
    • Napalm: 6 (normal) damage to target hex and all adjacent hexes
    • Smart/Guided: 10 Boom damage, +3 to hit target
    • Blessed: 10 Boom damage, +5 Boom damage against “demonic” targets

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